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Aminet 19
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Aminet 19 (1997)(GTI - Schatztruhe)[!][Jun 1997].iso
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StoryInteracti.lha
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StoryI.doc
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1997-04-23
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5KB
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143 lines
Story Interactive V1.2
-by-
Noah Cunningham
************************************************************************
** This is a... **
** **
** &&&&:. && &&&&&, This door only works with **
** && &&. && && - DLG Pro. -------------- **
** && &) && && &&&& -------- **
** && &&' &&. && && Only, door. **
** &&&&:' &&&&&&> `&&&&&' **
************************************************************************
Okay, if you've been using the old Story Interactive--Forget everything
you've learned about it. This new version has changed so much it's hard
to believe. Why? Because I hated the old Story Interactive.
It's been a while since I released Story Interactive 1.1, and I've had
version 1.2 working for quite a while now, but I didn't release it because
I wanted to get everything as fast as possible and as WORKING as possible.
Now, enough small talk let's get down to business...
Installing
==========
If you're using an older version of Story Interactive a lot needs to
be changed. But just follow these instructions and then change your menu
entry to fit. (Explained below)
1. Create a directory in Doors: named StoryInteractive. OR un-lha this
archive in Doors: directory and it should be created for you. If you
don't have a doors: assignment then don't worry... just copy Storyi.rexx
to S: and use that path in the menu entry. (Explained below)
2. The Doors:StoryInteractive directory should contian the following files:
StoryI.rexx StoryI.doc MainMenu.ans Title.ans
If you copied storyi.rexx to the S: directory don't worry about any
of these files.
NOTE: If some of your users don't have ANSI support you might want to
change or delete the MainMenu.ans and Title.ans files so those users
won't see the ansi code garbage.
3. Log on the your bbs and add a menu entry like the following...
Executable, OVERLAY, Cli-Mode = NO The rest shouldn't matter.
Path of executable...
=====================
rx Doors:StoryInteractive/StoryI %port, <YOUR NAME>, %name, %level
Or if you put it in the S: directory...
=======================================
rx S:StoryI.rexx %port, <YOUR NAME>, %name, %level
NOTE: Place the name of your account in the <YOUR NAME> space... This is
the account that feedback will be sent to.
NOTE THE SPACES AFTER THE COMMAS!
For example mine is...
======================
rx Doors:StoryInteractive/StoryI %port, Noah Cunningham, %name, %level
4. Go into the program and type: 6 for Sysop Menu.
Then select: 1 for Start New Story
Give your story a name, and you're set! I do, however, recommend
making the first entry in your story to assure that it goes in the
right direction.
Changes From Version 1.1
========================
o No need to press return after menu options.
o When adding to story you don't have to press return when nearing
the end of a line... it jumps to the next line after about 75
characters.
NOTE: Sysop feedback function isn't as friendly.
o After you finish your addition you press Control-Z ON A NEW LINE
now, like in the message editor.
o Added logs. Pretty good too.
o Sysop Menu added... easy to create new story, and view logs.
o NO MORE LONG LINES WHICH CAUSED FLOODING OF SCREEN. The lines are all
less than 78 lines.
o More prompt is more accurate and now is eraed after you hit yes.
o Added Abort entry option.
o Added ANSI main menu and title screen.
o Added on-line instructions. (Nessessary?!?!?)
o Maybe some other things. I can't remember them all. I deleted the
history file!
SUPPORT
=======
Please send questions/comments/bug reports to me, Noah Cunningham.
------------------------------------------------------------------
BBS: The Cyber Zone (601) 728-0306
^^^
Fido: Nope.
^^^^
I-net: cyberguy@dixie-net.com
^^^^^
Snail Mail: Yeah right. You Uni-Bomber. =^)
^^^^^^^^^^
DISCLAIMER
==========
I take no responsibility to anything that ever happens to anything
of yours, or you personally.
Copyright -- Nope... No copyright. Use it, change it, or shove it
however you want.